3rd jobs suggestion:
As the server is undergoing a beta period, the main idea is to gather a lot of ways to improve how Pie works before the beta is over (Of course beta or not does not mean things will stay the same way, Beta period means more like, a lot can change without much prior notice in order to adjust it)
So for example, I was thinking the other day we could implement some sort of feature that could work like this:
You have several 99/70 characters and you wanna start feeling or playing with 3rd classes on Pie to see how'd they work under the enviroment given here (Are they too OP? Are they too DP?), So we could implement a function that'd allow you to:
1.- Pick 1 99/70 character from your account
2.- Generate a new account for you which would replicate exactly what this 99/70 character has equip-wise, stat-wise, skill-wise.
3.- This new character would be automatically turned to its 3rd class (Or we could make the quest enabled only for those new accounts)
4.- New account would not be able to party with non-3rd class, trade, use gstorage, woe or pvp (It'd mainly be for PvE and getting to know it)
5.- Once the beta period is over (or once we enable 3rd jobs), this new account would be deleted automatically and you could re-begin your aventure legitly with your own account/character.
As some of you may or may not know, Renewal works with experience a little different, in short explanation, you can't hunt for monster with more than 15 levels difference, as you'd end up losing experience.
At level 70, a Wraith Dead (mob lvl 86) would give you 6,042 base experience
At level 71 it'd give you 17,370 base experience
At level 80 it'd give you 18,026 base exp
At level 90 it'd give you 15,108 base exo
At level 105 it'd give you 12,840 base exp
This indeed makes leveling a lot faster if you know where to level (based on level difference between you and the mob), however making parties to go and level at higher level dungeons is pretty senseless, as you'd not make more expierence there, nerfing leveling parties a lot (Unless we're talking about Supportive characters)
So we could do 2 things in order to deal with this:
1.- Disable Renewal Experience mode (Which might be a bit lame for solo-ers)
2.- Modify the party leveling system, making it something like changing the calculation's base level for experience based on amount of party members.
Player A, B and C mke a party
Player A: Base level 50
Player B: Base level 52
Player C: Base level 54
Now all of them made a party and they can deal with higher level mobs
As it is, the best mobs for them to level would be around the 60~65 range to get a good experience. (If they go anything higher they'd win way less experience due to the renewal level difference penalty)
So my idea was to boost their base level (only for experience) to something like 3*PartyMember base level
So it'd be like this
Player A: Base level 50 -> For experience calculation his base level would be 59
Player B: Base level 52 -> For experience calculation his base level would be 61
Player C: Base level 54 -> For experience calculation his base level would be 63
So as they are now in a party and packed, they can probabbly handle higher level mobs and receive a nice experience from them, making their ideal leveling place somewhere with mobs in the 70~75 range.
That way we'd incentivate people to make parties and bond and wouldnt kill the renewal leveling for solo-ers!
I hope I was clear on my idea, feel free to ask anything or suggest your own improvements!